errare

Welcome to errare, my latest long-form generative algorithm. Based on repeating primitives, errare’s algorithm is intentionally minimalistic with an emphasis on color and color field analysis. At its core, concentric primitives lie within the golden ratio and culminate in a study of mathematical beauty. Errare explores the dichotomy between randomness and structure. It believes that beauty lies somewhere in the middle.

In errare, color is queen. errare’s color palettes draw inspiration from abstract expressionism paintings of the 50s and 60s. Some of my favorite artists, including Rothko, Mitchell, Krasner, de Kooning, Kline, Hofmann, and Reinhardt, lend their artistic brilliance to errare’s color makeup.

Errare humanum est

“Errare humanum est”
“To err is human”

– Probably, maybe, Seneca

Why errare? To err is human, and my first long-form generative art series is anything if not human. I’m sure that the code behind Errare occasionally strays from standards and best practices, but it is mine, and beautiful in its imperfection. The journey of creating and coding errare, though often challenging, has been rewarding and fulfilling in more ways than I would have ever anticipated. I hope you enjoy it.

Structure

errare’s algorithm begins with eight primitives that provide an underlying structure. Randomness algorithmically determines the number of primitives, their color, outline, opacity, size, placement, and transparency, allowing for unpredictability within constraints and ensuring unique, quality outputs.

Errare structure with golden ratio

Eight primitives make up Errare’s core structure each carefully placed to align with the golden ratio. The Fibonacci sequence plays a key role in all aspects of errare from primitive placement to randomness and beyond.  

Color

Within errare’s algorithm, there are eight probabilistic color palettes. Each color palette contains a set of carefully selected colors with varying selection probabilities. These palettes were chosen as the final set based on color harmony and outcome variety. Each was fine-tuned over months of iteration until perfected.

Abstraction Abstraction Color Palette20% probability
The LotThe Lot Color Palette20% probability
Number 17Number 17 Color Palette.5% probability
White CenterWhite Center Color Palette20% probability
Lust and DelightLust and Delight Color Palette12% probability
Blueberry EyesBlueberry Eyes Color Palette7% probability
ThawThaw Color Palette20% probability
Number 107Number 107 Color Palette.5% probability

As a case study, let’s look at my favorite color palette from errare. Drawing inspiration from Mark Rothko’s 1950 work, White Center, I selected 16 colors that embody his work while producing beautiful and harmonious outputs. To achieve the best possible color harmony, a probability was assigned to each color. It took the selection of endless color options and examination of hundreds, if not thousands of outputs, before locking in the final colors and probabilities.

Mark Rothko, White Center, 1950
White Center color palette
White Center color palette and selection probability

Examples of errare’s White Center color palette.

White Center – errare v1.1.21
White Center – errare v1.1.21
White Center – errare v1.1.21

Light

Light plays an integral part in how primitives and colors interact. Errare’s light values range from opaque (10% probability) to translucent (10% probability), and transparent (80% probability).

Opaque – errare v1.1.21
Translucent – errare v1.1.21
Transparent – errare v1.1.21

Vibe

The number of primitives created per each of the eight structural sections is determined by the vibe. Low flow (70% probability) is the standard, Ninja (25% probability) creates half of the standard primitives, and 11 (5% probability) increases the standard primitives by a multiple of ten.

These go to eleven.”

– Nigel Tufnel, This Is Spinal Tap
Low flow – errare v1.1.21
Ninja – errare v1.1.21
11 – errare v1.1.21

Entropy

Entropy in errare indicates structural deviation. Most outputs are Chill (70% probability) and all primitives align strictly with errare‘s defined structure. Groove (10% probability) results in primitives with slight deviations and Meltdown (20% probability) is just as it sounds with very little structural alignment.

Universe

All errare outcomes fall into one of four universes. Parallel (40% probability), is the most common outcome and sets the standard for the algorithm. Mirror (20% probability), Otherside (20% probability), and Bizarro (20% probability) are equally weighted alternative universes.

errare universes, Parallel (1), Mirror (2), Otherside (3), Bizarro (4)

Prints

Archival Pigment (Giclée) prints are available upon request.